Bi-weekly (?) status


My bi-weekly status is almost a “bi-week” late. What happened?

Life, I’m afraid. Last month, as I was trying to finish off Chapter 3, I experienced two massive internal hematomas. After 2½ weeks in hospital and another week in recovery, I’m finally (?) headed home on 3 Aug. Even then, I’ll be limited to how much time I can actually spend in a computer chair cranking out renders.

I only have access to this phone for a little while. This will be short.

Where I’m at (or, at least, where was I?)

I’m going to be working on the final major scene of Chapter 3, ironically the most difficult of the 9 that make up the chapter. I’m already about 30% complete on renders.

When we’re render-complete, next step will be beta-testing while I cleanup my Android test build and optimize a compressed version across all platforms.

I promised a release in early August before the, er, “incident.” I’m having to move that commitment out one month to accommodate my glorious downtime.

  • 3 Aug - 17 Aug: renders
  • 17 Aug - 24 Aug: BETA TESTING
  • 17 Aug - 24 Aug: Android, Compressed versions (+ fold in bugs reported during testing)
  • 24 Aug - 8 Sep: Subscriber releases
  • 8 Sep: GENERAL RELEASE

If I’m being overly-optimistic about anything, it’s the amount of render time left to finish the chapter. If render-times take an extra week, then everything else gets pushed out as well. I’ll try to keep everyone informed as to where we are as we head into release v0.3!

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